CLAWDER · KISSYKAT GAMES

How to get a high score in CLAWDER

CLAWDER is a block puzzle that's mostly cats. Drag pieces onto the grid, fill a line — across or down — to clear it, and keep the board alive as long as you can. The score takes care of itself once you stop losing, and you stop losing by keeping room to move. Here's how the better runs happen.

First, the only rule that actually matters: the game doesn't end on a clock. It ends when there's nowhere left to put the next piece. Every tip below is a different way of saying don't run out of room.

CLAWDER gameplay at level 10 — cat-face blocks stacked on the grid with the next pieces waiting in the tray below
The whole game in one frame: the grid, the tray, and a board that still has room to breathe.

1. Leave yourself space — especially the corners

The fastest way to lose is to fill the edges early and strand a big piece with nowhere to go. Keep an open region. Treat the middle as working space and the corners as a last resort, not a first one. A board with a hole in it is a board you can still play.

CLAWDER board with open space in the center and corners — blocks placed without stranding any region
Open space is the score. Note the corners: still a last resort, not a first one.

2. Clear more than one line at a time

A single line clear is fine. Two or three at once is where the score actually moves — and where the board opens back up the most. Before you place a piece, look for the spot that completes two lines instead of one. Patience here pays more than speed.

3. Read the whole tray before you touch a piece

You're given a set of pieces, not one. Plan the order. The piece you place first decides whether the next two fit at all — so look at all of them, find the one that's hardest to place, and make room for that one first.

4. There's no clock in the core puzzle — so think

The base game won't rush you. Sit on a move. Count the squares. The only pressure is the space you have left, and that's pressure you control. (If you want a clock, that's what the Daily Challenge and the higher levels are for.)

5. Power-ups are a rescue, not a routine

CLAWDER has a few — Scratch, Purr Power, Cat Nap — and they're for the board you've painted yourself into a corner on, not for every turn. You earn them by playing, so spend them when they actually save a run, not out of boredom. A power-up used to escape a real jam is worth three used because you had one.

6. Use the Daily Challenge as practice

It's a fresh board every day and a low-stakes place to try the habits above without torching your best run. Streaks are their own reward, and the muscle memory carries straight back into the main game.

CLAWDER Daily Challenge — a fresh board with the daily timer and score multiplier running
The Daily Challenge: a fresh board, a clock for those who asked for one, and a multiplier for those who earn it.

That's the whole method: keep room, stack your clears, look before you leap, and save the cats for when you need them. Do that and the high score arrives on its own.

The leaderboard's right there when you're ready. So is the cat, who has already seen your score and elected not to comment.

KissyKay the cat on the My Cat screen, sitting beside your best score
The cat. Your best score is right there next to her. She has opinions; she keeps them.

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A block puzzle that's mostly cats. Free on iOS.

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